TPACK model. The SAMR model is the representation of the levels of integration. Those being substitution, augmentation, modification, and redefinition. Substitution is the idea of one to one replacement, while augmentation is the replacement of traditional learning tools with improvements. An example would be something like word with spell check. Modification is the idea of the tech redesigning the task at hand. Using power point to create powerful visual aids to add to presentations would be a example of this. Redefinition is technology creating entirely new methods of teaching that could not be possible without the tech. Using I-Movie to create trailers or short movies as a presentation would be an example of this. Now the TPACK framework, as shown the image below, is the idea of the blending of all of our knowledge's as a teacher, content, pedagogical, and technological. Where you can blend two of them and reach this better state of teaching but there is this sweet spot where all three knowledge's meet and that is where a good modern teacher should strive for.
Now the art class room as a whole has always been a entirely different beast compared to other classrooms. So it's no surprise that integrating tech into an art classroom is more difficult for us than the average classroom. Now if I taught art history that would be a different story and it would be a little easier to work some in. Though it's not easy that doesn't mean it's impossible. It hadn't crossed my mind until we were creating those online quiz's, but I can use those to give students safety and procedure quiz's. Several of the processes for some mediums use poisonous or in the very least toxic chemicals or sharp tools. So as a teacher I have to be sure that students are capable of handling these materials safely. Using theses online quiz's is a quick way to check their knowledge and I can include helpful imagery to help recognition. This would be an example of augmentation or possibly modification. Now a big thing that I think technology can offer my classroom is programs like Photoshop. It's uses are limitless in the art setting. It is honestly an art form all on it's self. Now the way that I use it and would want my students to use is to create these machetes of collage imagery to help them visualize their work. An example of this would be a print I was working on, it was going to be a knight riding a skateboard. I was having trouble visualizing it so I made this to help me in Photoshop.
This is a prime example of redefinition. This is something that would be nearly impossible in a classroom without access to the internet and Photoshop or programs like it. Ultimately there are not a lot of ways to work in technology into art since everything is a hands on project based learning, but these are some ways to include them.


